"Tomorrow, and Tomorrow, and Tomorrow" by Gabrielle Zevin is a sweeping novel that follows two friends, Sam Masur and Sadie Green, who reconnect as young adults and decide to create video games together. Spanning three decades, the story explores their complicated relationship—filled with love, jealousy, creative passion, and heartbreak—as they build games that become cultural phenomena. Set against the evolving landscape of the video game industry from the 1990s to the 2020s, the novel is a profound meditation on collaboration, identity, disability, and the meaning of play.